Oratoria y diseño de juegos: compartir conocimientos
Además de crear juegos y campañas, he dado charlas públicas sobre diseño de juegos, desarrollo narrativo y estrategia creativa. En ellas, comparto las…
Game design projects
Además de crear juegos y campañas, he dado charlas públicas sobre diseño de juegos, desarrollo narrativo y estrategia creativa. En ellas, comparto las…
Beyond creating games and campaigns, I have spoken publicly about game design, narrative development, and creative strategy. Sharing the lessons learned from years of working with major brands and creating engaging experiences for diverse audiences.
Playcraft Live was an interactive Minecraft experience where I served as the live digital stage manager, controlling a team of digital puppeteers and in-game camera operators. I also created custom entity animations and all the special effects. This project was recognized by the Guinness World Records Gamers Edition. We also created Tateworlds – a series …
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WonderQuest was one of the high profile gaming projects I was involved in, produced and designed narratives, mechanics and environments. The project was featured in international press publications including The New York Times, BBC, The Telegraph and many more. One of our gaming projects was even mentioned in the UK Parliament. I have worked with …