WonderQuest – Educational Gaming

WonderQuest was one of the high profile gaming projects I was involved in, produced and designed narratives, mechanics and environments. The project was featured in international press publications including The New York Times, BBC, The Telegraph and many more. One of our gaming projects was even mentioned in the UK Parliament. I have worked with …

Playcraft Live – Interactive Minecraft Experiences

Playcraft Live was an interactive Minecraft experience where I served as the live digital stage manager, controlling a team of digital puppeteers and in-game camera operators. I also created custom entity animations and all the special effects. This project was recognized by the Guinness World Records Gamers Edition. We also created Tateworlds – a series …

Mimecast Brand – Building a Tech Unicorn Identity

I spent eight years of my professional life developing and maintaining the brand identity of a start-up tech unicorn. This involved shaping how a cutting-edge technology company presented itself to the world – from visual identity to messaging and campaign strategy.

Migration Campaign – Corporate Brand Storytelling

A corporate campaign focused on migration and transformation. This project showcases how complex technical transitions can be communicated through compelling visual storytelling and relatable narratives. Part of my portfolio of work with major brands including Microsoft, Mojang, Disney Studios, Sony Pictures, and more.

Amazing Facts Campaign – Weird and Wonderful Marketing

The idea behind the campaign was to present the receiver with weird and wonderful facts and then slip in a simplified marketing message. Email management in large businesses is a complicated and often seen as an electronic dark art. Especially in industries subjected to strict regulations like law and accounting firms. This campaign made complex …

Complexity Monster – Making Complex IT Simple

Our biggest challenge was to present a very complex environment, setup, and idea in a simplified way. We started off with the question, how would you explain this to kids. The Complexity Monster was born and quickly became one of our most popular and well-performing campaigns. The campaign included: – Hard Copy Printed Postcards – …

Gods of Steam: Rocket Troopers – Flying Steampunk Infantry

“I never truly believed her, she was young and prone to flights of fantasy. It wasn’t until I heard them, great gusts of air and steam droning in the distance, then I saw them, these flying men of steam. We were not prepared.” The Gods of Steam: Steam Rocket Troopers bring aerial warfare to the …